Build a focused overlay for competitive play and a fuller dashboard for a longer session. SysCubes per-game profiles remember widget choices, overlay placement, shortcuts and supported app audio, so each recognized game starts with the workspace you prepared.
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Per-game widget placement
Separate editing scope
Defaults for new games
SysCubes game profile widget settingsExample setup · sample dataExplore the interactive preview
Make a workspace for each gameInteractive example
Playing Game A · Editing Game A
Active game's dashboard selection
Media on
Active game's Overlay placement
Media off
The editing scope and active game currently match.
Try separate dashboard and overlay choices, then create an example game from your defaults. Fictional games illustrate the settings; this preview does not inspect or change your PC.
Quick answer
Prepare a workspace once, then refine it for each game.
Save the game's widget choices, overlay layout and shortcuts. New detected games copy your chosen defaults into their own profiles. Use Playing and Editing to see the live game and your settings target; audio follows the actual active game, while dashboard selection follows the editing scope.
Remember useful differences
Keep placement, shortcuts and live sound aligned with the game.
Show the tools this game needs
Pick dashboard and compact Overlay widgets separately. A short competitive session can use a restrained HUD while a longer session keeps more reference tools on the second monitor. Saved choices belong to the selected game profile.
Dashboard selection
Overlay placement
Keep game-specific shortcuts
Rebind SysCubes actions for one game's conflicts without copying the change into every other profile. Defaults provide a starting point for newly detected games. Check that the action's prerequisites are satisfied when testing the shortcut.
Per-game bindings
New-game defaults
Restore saved app levels
Successful app volume and mute changes made during a game can be remembered for that active game's matching playback sessions. Apps must expose a live Windows audio session. This controls playback rather than separating captured audio tracks.
Live playback
Matching app sessions
Profile-specific choices and shared settings
Setting
Scope to understand
Dashboard widget visibility
Saved per game; New games provides the shared starting selection.
Compact overlay widget placement
Per-game visible widgets and layout from the ten eligible compact widgets.
SysCubes shortcuts
Copied into each new profile, then independently editable.
Saved app playback level/mute
The active game's matching live audio sessions.
Desktop grid arrangement
Shared across games; the dashboard widget selection is saved per game.
General widget settings
Shared where applicable; check the selected scope before editing.
GPU tuning and in-game graphics
Managed in their own game or driver interfaces.
Each running game gets its own Dashboard and Overlay choices for every widget.Example setup · sample data
Check the name before you change a setting
The game you are playing and the profile you are editing can differ.
The profile selector and widget placement rows show which example game's workspace you are editing.Example setup · sample data
The active game comes from the running-game information supplied by Overwolf. That game determines the actual in-game Overlay and the native audio profile. Selecting a different saved game in settings changes the edit target; it does not launch that game or change which process is active.
The widget list and dashboard selection use the editing scope, so a saved profile can be configured while another game runs. The interface can display Playing and Editing together. Use that distinction to prepare another game deliberately rather than interpreting a dashboard change as a change to the running Overlay.
Opening settings normally aligns the selected scope with the running game. If you then choose another profile, that is an editing choice for the current settings session. Check the scope again on your next visit, especially before changing a layout or shortcut.
A starting point, copied once
New games inherit your choices without rewriting existing profiles.
New-game defaults provide the starting choices for a newly recognized game, while existing profiles retain their own settings.Example setup · sample data
01
Set the New games scope
Choose a sensible baseline dashboard selection, supported Overlay widgets and positions, and shortcuts. Prefer the few controls you use in most games. This scope is also useful before a detected game has a saved profile.
02
Let a newly detected game receive its starting values
The current native implementation creates a profile when it first recognizes a running game without one. It copies the current default selections and shortcuts. That gives the game its own editable choices rather than a permanent link to the defaults.
03
Refine the saved game independently
Select the new game profile, check placement and adjust conflicts. A later change under New games does not rewrite that existing profile. Update existing games individually when you want them to match a new baseline.
Auto-detection gives recognized games a useful starting workspace. Check overlay, capture and telemetry availability for the title separately, then refine the tools it supports. That keeps your baseline reusable while each game's overlay layout stays deliberate.
Two placement choices on one row
A second-screen dashboard can carry more than the compact Overlay.
Dashboard and compact Overlay placement by widget family
Widget family
Dashboard
Compact Overlay
Performance, media, brightness, volume, timer
Available as desktop widgets.
Supported compact versions, subject to runtime/device capability.
Notes, tasks, stopwatch and network
Fuller list, timing and network controls.
Compact versions for supported games.
Capture
Recording, replay and screenshot controls.
Compact capture widget and supported action shortcuts.
Processes, incident reporting and calculator
Detailed inspection, reports and arithmetic tools.
Keep these three widgets on the dashboard; incident capture has a separate shortcut.
Use the second-screen dashboard when a game needs reference tools without adding them over the scene. The setup guide explains the Windows display arrangement. For the HUD, choose only supported widgets and keep their placement clear of the game information you need.
Overlay widget settings for the running game: what to show, size from XS to 2XL, opacity and lock.Example setup · sample data
Save the mix where it is used
Bring back the app balance you chose for the game.
Audio settings keep saved mix choices visible alongside your output and preset options.Example setup · sample data
While a game is active, successful per-app level and mute changes are saved against that game and an app identity. The native service can restore those stored values when the matching app playback session is present. An application with no live session cannot be controlled as though it were already playing.
Keep app levels with the game and choose the overall listening level separately. Windows master volume and output device remain separate controls; explicit audio presets can save those too. After changing the output, check the matching sessions on the new device.
Verify the playback result with the game, voice app and music source you actually use. If an app is missing, follow the missing mixer app checks. For captured sound, use the recording audio guide; live playback levels and independently recorded tracks are different concerns.
Make one useful profile first
Set up a game profile and test each surface.
Review the selected game's widget shortcuts and check them against the controls you already use in that game.Example setup · sample data
01
Start a supported game and confirm its identity
Open SysCubes settings and check the game name. If no saved profile exists, the native runtime creates one from the current baseline. A name in the list does not prove that Overlay injection succeeded, so check the running game's status separately.
02
Choose dashboard and Overlay widgets
Set the two placement choices independently. Keep richer tools on the desktop and a small supported set over the game. Arrange the selected game's Overlay, then return to play and check that useful game information remains visible.
03
Resolve shortcuts and verify their actions
Use the hotkey controls for the selected game. Test one action at a time with the game focused and required modes enabled. Save Replay requires an active buffer; Overlay actions require that game's Overlay to be enabled.
04
Adjust live sound and revisit the game
With the intended game actually running, set the app session levels you want. Revisit a session and verify the relevant playback values and placements. Update only the differences that matter instead of rebuilding the entire workspace each time.
Check scope, placement and capability before changing the defaults.
A profile change checklist
What you notice
Check first
A widget changed on the desktop but not in-game
Dashboard and Overlay choices are independent; confirm the selected game and runtime Overlay status.
The wrong game seems to have been edited
Read the Playing and Editing names, then return to the current game scope.
Old games did not receive a new default
Expected: defaults initialize new profiles. Edit the saved game to update it.
An app's saved volume did not apply
Confirm the active game, output device and matching live playback session.
A shortcut is saved but does nothing
Check game focus, Overlay enablement where required, Replay state and binding conflicts.
Try one profile, one placement and one action, then build from what works. A familiar workspace makes your chosen controls easier to find during play. Visit the download page to get SysCubes for Windows and start setting up your game profiles.
Your questions, answered
A workspace for each game FAQ
What does a SysCubes game profile save?
A profile remembers the dashboard widgets, supported overlay placement, overlay enablement, shortcuts and saved app playback levels for that game. Keep a focused HUD for one title and a richer workspace for another. The desktop grid arrangement stays shared across games; profiles change its widget selection. Live audio edits follow the active game.
Are profiles created automatically?
The current Windows Overwolf implementation uses detected running-game information. When a recognized game has no saved profile, it creates one using the current new-game dashboard selection, Overlay defaults and default shortcuts. Game detection does not guarantee Overlay injection, event highlights or compatibility with every game.
Do new-game defaults overwrite existing profiles?
No. New-game selections and shortcuts provide starting values when a profile is created. Existing profiles retain their saved choices. Change a particular game's scope when you want to update that game, and check each surface separately. A default change is not a bulk apply-to-all-games action.
Can I edit another profile while a game is running?
Yes. The widget scope can point to a saved game other than the running one, and the interface distinguishes Playing from Editing. That selection does not switch the running game or redirect its live audio profile. Opening settings normally aligns the scope with the running game, so confirm it again before making changes.
Are dashboard and overlay widgets the same selection?
Choose them separately so each screen gets the tools it needs. The current dashboard has 13 widgets; ten have compact overlay views, including performance, media, brightness, volume, timer, network, capture, stopwatch, notes and tasks. Processes, incident reports and calculator stay on the dashboard. The overlay requires a supported running game and enablement.
Do profiles save a different volume mix for every game?
The native audio service saves successful per-app level and mute changes to the active game's profile and reapplies saved values to matching live audio sessions. An application must have an available playback session to control it. Master volume and output-device selection are separate from those saved per-app values; this is not recorded-audio track editing.
How do profiles help during a gaming session?
They bring back the useful widget choices, shortcuts and supported app audio you prepared for that game. Spend the session using a familiar workspace instead of rebuilding it. Profiles organize SysCubes controls; game graphics, driver tuning and gameplay automation remain separate.
Keep your chosen widgets, shortcuts and app audio together in SysCubes. Download SysCubes for Windows free to build and customize your game profiles today.