Current game profile
The running game's saved bindings control its actions. Select that same game in Settings to inspect or change them. A different profile can have a different key for the same action.
Game shortcut support
Show your widgets, save a play or capture performance context with a familiar key combination. Use the seven defaults below as a starting point, then set comfortable bindings for each game. Prepare the action once and test it before the moment you want to keep.
Show / hide widgets
Bring your readings and controls into view, or hide them to focus on play. Recording and Replay keep their own state.
This game's overlay must be enabled.
Use this reference beside SysCubes. Your running game, available capabilities and saved profile determine the actual shortcut behavior.
Choose an action to explore its default keys and the setup it needs in your game.
Quick answer
The current SysCubes defaults are Alt+O to show or hide widgets, Ctrl+Shift+M to control widgets, Alt+D for the in-game dashboard, Alt+P for a screenshot, Ctrl+Shift+C to start or stop recording, Alt+S to save Replay and Ctrl+Shift+R for an incident report. These are per-game shortcuts in the supported Overwolf build. Check the running game's saved profile; Save Replay only registers while Replay is active.
Your starting shortcuts
New profiles start with these defaults. An existing game's saved bindings can differ, so select the running game and read its displayed shortcut before testing.
| Action | Default | Check before use |
|---|---|---|
| Show / hide widgets | Alt+O | This game's overlay must be enabled. |
| Control widgets | Ctrl+Shift+M | A focused, supported game with overlay input available. |
| Open in-game dashboard | Alt+D | A focused, supported game with overlay input available. |
| Screenshot | Alt+P | Capture must be available in the installed build and game. |
| Start / stop recording | Ctrl+Shift+C | Recording available; Replay off before starting Record. |
| Save Replay | Alt+S | Replay must be enabled; allow startup and history to fill. |
| Performance incident report | Ctrl+Shift+R | Incident capture must be available in the installed build. |
Use combinations that leave your important game controls free: a registered SysCubes shortcut is consumed by its action. Check the action requirements in the table, set a comfortable key and test the result once before playing.
This table describes SysCubes, including its screenshot and capture actions. Overwolf's own dock and other apps have separate bindings. If a different panel opens, identify the owner of that shortcut before changing the SysCubes profile.
The profile comes first
The running game's saved bindings control its actions. Select that same game in Settings to inspect or change them. A different profile can have a different key for the same action.
The New games scope sets the starting choices for future profiles. It does not rewrite profiles you already configured. Use the individual game profile to fix a shortcut in an existing title.
These game bindings do not act as global desktop hotkeys. Windows commands, a game's own controls and other apps' shortcuts have their own scope and can still conflict.
Widget-related shortcuts appear with the selected game's widget settings; screenshot and recording controls belong to capture settings. Read the selected game scope while editing. The desktop dashboard working does not establish that an in-game shortcut is registered or available.
Overwolf also manages game-specific shortcut assignments, as explained in its hotkey support reference. Keep its game selection consistent with the SysCubes profile you are troubleshooting.
Rebind deliberately
Open Settings and choose the game you want to change. Choose New games only when setting future profile defaults. Find the specific widget, capture or incident action.
Click the displayed shortcut to open its change dialog. Press your desired combination using Ctrl, Alt or Shift with an accepted key, or choose a function key. Escape cancels the dialog.
If another SysCubes action in this game uses the combination, choose another key or deliberately use it anyway. Taking the key leaves the previous action Not assigned. Recheck both rows before playing.
Use Clear shortcut to remove the assignment. This saved choice stays cleared instead of falling back to the default. To use a default again, record that combination for this game's action.
Meet the action's prerequisites, focus the game and press the displayed binding. Confirm the visible result or saved file. Repeat for the other action if you reassigned its previous key.
Use a deliberate test rather than a high-stakes moment: show and hide one widget, take a test screenshot or save a short Replay. A successfully recorded key proves the binding was accepted; observing the action proves the current game can use it.
Accepted combinations
| Choice | Current behavior |
|---|---|
| Ctrl, Alt or Shift plus an accepted key | Accepted when not reserved or already assigned to another action. |
| Function key, F1-F24 | Can be used without a modifier; check the game's own controls first. |
| Bare letter or number | Refused; add a modifier so normal game input is not swallowed. |
| Escape or Windows-key combination | Refused; Escape returns game input and Windows combinations belong to the shell. |
| Alt+Tab, Alt+Shift+Tab, Alt+Space, Alt+F4, Ctrl+Alt+Delete | Reserved and refused. |
| Same key as another SysCubes action in this game | A conflict is shown; taking it clears the previous action's assignment. |
Overwolf's hotkeys reference explains game registration and key pass-through. SysCubes uses consumed bindings so the assigned action can handle your key combination.
Three different overlay actions
Show / hide widgets changes visibility. Show widget cursor requests interaction when the game hides the pointer. Open in-game dashboard opens the full dashboard over the game. These actions are separate; showing a widget does not automatically make it draggable.
Overlay actions require the correct game's overlay enabled. Cursor interaction and the in-game dashboard also depend on a focused supported game and available overlay input. If the game already supplies a usable cursor, interact directly with unlocked widgets rather than always requesting another cursor.
Press Escape to return input to the game. An active dialog or drag can handle the first Escape, so finish that interaction before trying again. Check widget lock state if the cursor is visible but clicking passes through. For unavailable input or a fullscreen limitation, follow the overlay status checks and the game's supported display-mode guidance.
Availability is separate from visibility
Start / stop recording controls a manual session. Stop Replay before starting manual recording: the two modes cannot run together. Finish the session and verify the output file.
Save Replay only registers while its buffer is active. Enable Replay before playing and allow history to accumulate. It cannot recover an event from before startup.
Capture a local incident report with available recent readings and process information while the problem is fresh. Review the report to investigate the session, and check its contents before sharing.
Capture and incident shortcuts can remain registered with this game's overlay disabled. They still require the running game, supported build and available capability. Hiding widgets does not stop an ongoing capture. Follow the complete clipping setup to verify audio, buffer state and the saved result.
Test the failed condition
| Symptom | Next useful check |
|---|---|
| Default key does nothing | Inspect the running game's displayed binding. It may be changed or Not assigned; confirm the game is active. |
| Changes work in another game | Select and edit this game's profile. New games defaults do not rewrite existing profiles. |
| Save Replay key does nothing | Enable Replay, wait for startup and build history. Then test the saved output. |
| Overlay keys fail but capture works | Check this game's overlay enablement, support and visible status. Capture uses a separate registration gate. |
| Widget appears but cannot be clicked | Check widget locking and cursor availability; request Show widget cursor only when needed. |
| Another app or game action runs | Check that owner's bindings. Select an unused combination; SysCubes cannot detect every external conflict. |
| A previous action stopped working after rebinding | Taking another action's key leaves it Not assigned. Give the displaced action a new combination. |
Change one condition, repeat the action and confirm the result. If it still fails, collect the game, app and Overwolf versions, selected profile, displayed shortcut and visible status. Those details make the next support check specific to your setup.
Your questions, answered
The current SysCubes defaults are Alt+O to show or hide widgets, Ctrl+Shift+M to control widgets, Alt+D for the in-game dashboard, Alt+P for a screenshot, Ctrl+Shift+C to start or stop recording, Alt+S to save Replay and Ctrl+Shift+R for an incident report. These are per-game shortcuts in the supported Overwolf build. Check the running game's saved profile; Save Replay only registers while Replay is active.
The shortcuts in this reference are registered for the game's profile through Overwolf, rather than as global Windows desktop commands. Overlay actions need that game's overlay enabled. Capture and incident shortcuts can remain registered when its overlay is off, subject to the installed build and available game capabilities. Check the active game's saved bindings.
Save Replay is deliberately left unregistered until Replay is running. Enable Replay before the moment you want to capture, wait for it to start and allow history to accumulate. The shortcut cannot retrieve gameplay from before the buffer started. Your profile may also use a different key or have Save Replay cleared.
No. New games sets the starting shortcuts for future game profiles. Existing profiles keep their saved bindings. Select the game you want to change and edit its own shortcuts. Clearing a shortcut leaves that action Not assigned; it does not automatically restore the default.
Press Escape to leave widget interaction and return input to the game. An open dialog or an active drag can consume Escape first, so close or finish that interaction, then press Escape again if needed. Show widget cursor is intended for games that hide the pointer; games with a usable cursor can allow direct widget interaction.
Escape is reserved for returning to the game, and Windows-key combinations are refused. Use Ctrl, Alt or Shift with an accepted key, or a standalone function key. Bare letters and numbers are refused. Reserved combinations such as Alt+Tab and Ctrl+Alt+Delete cannot be assigned. Test for conflicts with the game's own controls and other apps.
No. Showing or hiding widgets controls visibility, not capture. A running recording or Replay can continue with widgets hidden. Use the recording control to finish a manual recording, or the Replay control to stop its buffer. Manual recording and Replay cannot run together; check their state before relying on a capture shortcut.
Your PC. In your hands.
Start with a few comfortable SysCubes shortcuts, test them in your game and add more as you need them. Explore capture and current Windows release options.
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