Your workspace starts
on Windows

Bring SysCubes widgets and controls to your Windows PC. SysCubes for Windows is available to download via Overwolf. Copy this page to plan your setup on your computer.

Game shortcut support

SysCubes hotkeys: keep your game controls within reach.

Show your widgets, save a play or capture performance context with a familiar key combination. Use the seven defaults below as a starting point, then set comfortable bindings for each game. Prepare the action once and test it before the moment you want to keep.

  • Seven useful defaults
  • Your per-game bindings
  • Widgets, capture & reports
SysCubes in-game keyboard shortcutsExample setup · sample data
Explore the interactive preview
Find the right shortcutReference explorer
overlay

Show / hide widgets

AltO

Bring your readings and controls into view, or hide them to focus on play. Recording and Replay keep their own state.

Check the setup for this action
Shortcut gate open

This game's overlay must be enabled.

Use this reference beside SysCubes. Your running game, available capabilities and saved profile determine the actual shortcut behavior.

Choose an action to explore its default keys and the setup it needs in your game.

Quick answer

Start with the running game's bindings

The current SysCubes defaults are Alt+O to show or hide widgets, Ctrl+Shift+M to control widgets, Alt+D for the in-game dashboard, Alt+P for a screenshot, Ctrl+Shift+C to start or stop recording, Alt+S to save Replay and Ctrl+Shift+R for an incident report. These are per-game shortcuts in the supported Overwolf build. Check the running game's saved profile; Save Replay only registers while Replay is active.

Your starting shortcuts

Seven actions. Comfortable keys for each task.

New profiles start with these defaults. An existing game's saved bindings can differ, so select the running game and read its displayed shortcut before testing.

SysCubes default shortcuts and action requirements
ActionDefaultCheck before use
Show / hide widgetsAlt+OThis game's overlay must be enabled.
Control widgetsCtrl+Shift+MA focused, supported game with overlay input available.
Open in-game dashboardAlt+DA focused, supported game with overlay input available.
ScreenshotAlt+PCapture must be available in the installed build and game.
Start / stop recordingCtrl+Shift+CRecording available; Replay off before starting Record.
Save ReplayAlt+SReplay must be enabled; allow startup and history to fill.
Performance incident reportCtrl+Shift+RIncident capture must be available in the installed build.

Use combinations that leave your important game controls free: a registered SysCubes shortcut is consumed by its action. Check the action requirements in the table, set a comfortable key and test the result once before playing.

This table describes SysCubes, including its screenshot and capture actions. Overwolf's own dock and other apps have separate bindings. If a different panel opens, identify the owner of that shortcut before changing the SysCubes profile.

The profile comes first

Choose the game you are actually playing

Current game profile

The running game's saved bindings control its actions. Select that same game in Settings to inspect or change them. A different profile can have a different key for the same action.

  • Existing game
  • Saved bindings

New games defaults

The New games scope sets the starting choices for future profiles. It does not rewrite profiles you already configured. Use the individual game profile to fix a shortcut in an existing title.

  • Future profiles
  • Starting choices

Windows desktop commands

These game bindings do not act as global desktop hotkeys. Windows commands, a game's own controls and other apps' shortcuts have their own scope and can still conflict.

  • Separate owners
  • Test in-game

Widget-related shortcuts appear with the selected game's widget settings; screenshot and recording controls belong to capture settings. Read the selected game scope while editing. The desktop dashboard working does not establish that an in-game shortcut is registered or available.

Overwolf also manages game-specific shortcut assignments, as explained in its hotkey support reference. Keep its game selection consistent with the SysCubes profile you are troubleshooting.

Rebind deliberately

Set a shortcut, then test the actual action

  1. Select the intended profile

    Open Settings and choose the game you want to change. Choose New games only when setting future profile defaults. Find the specific widget, capture or incident action.

  2. Open the shortcut recorder

    Click the displayed shortcut to open its change dialog. Press your desired combination using Ctrl, Alt or Shift with an accepted key, or choose a function key. Escape cancels the dialog.

  3. Resolve the named conflict

    If another SysCubes action in this game uses the combination, choose another key or deliberately use it anyway. Taking the key leaves the previous action Not assigned. Recheck both rows before playing.

  4. Clear only when you want no binding

    Use Clear shortcut to remove the assignment. This saved choice stays cleared instead of falling back to the default. To use a default again, record that combination for this game's action.

  5. Test in the running game

    Meet the action's prerequisites, focus the game and press the displayed binding. Confirm the visible result or saved file. Repeat for the other action if you reassigned its previous key.

Use a deliberate test rather than a high-stakes moment: show and hide one widget, take a test screenshot or save a short Replay. A successfully recorded key proves the binding was accepted; observing the action proves the current game can use it.

Read and edit the shortcuts in the selected game profile before testing the action in that game.Example setup · sample data
Settings > Hotkeys lists every in-game shortcut for the selected game, including Save replay (Alt + S) and the incident report (Ctrl + Shift + R).Example setup · sample data

Accepted combinations

Know which keys the recorder will refuse

Shortcut recorder rules in the current implementation
ChoiceCurrent behavior
Ctrl, Alt or Shift plus an accepted keyAccepted when not reserved or already assigned to another action.
Function key, F1-F24Can be used without a modifier; check the game's own controls first.
Bare letter or numberRefused; add a modifier so normal game input is not swallowed.
Escape or Windows-key combinationRefused; Escape returns game input and Windows combinations belong to the shell.
Alt+Tab, Alt+Shift+Tab, Alt+Space, Alt+F4, Ctrl+Alt+DeleteReserved and refused.
Same key as another SysCubes action in this gameA conflict is shown; taking it clears the previous action's assignment.

Overwolf's hotkeys reference explains game registration and key pass-through. SysCubes uses consumed bindings so the assigned action can handle your key combination.

Three different overlay actions

Show widgets, request a cursor or open the dashboard

Show / hide widgets changes visibility. Show widget cursor requests interaction when the game hides the pointer. Open in-game dashboard opens the full dashboard over the game. These actions are separate; showing a widget does not automatically make it draggable.

Overlay actions require the correct game's overlay enabled. Cursor interaction and the in-game dashboard also depend on a focused supported game and available overlay input. If the game already supplies a usable cursor, interact directly with unlocked widgets rather than always requesting another cursor.

Press Escape to return input to the game. An active dialog or drag can handle the first Escape, so finish that interaction before trying again. Check widget lock state if the cursor is visible but clicking passes through. For unavailable input or a fullscreen limitation, follow the overlay status checks and the game's supported display-mode guidance.

Compact widgets keep controls close to the game. Visibility and widget interaction are separate actions.Example setup · sample data

Availability is separate from visibility

Prepare capture before pressing the key

Recording starts from now

Start / stop recording controls a manual session. Stop Replay before starting manual recording: the two modes cannot run together. Finish the session and verify the output file.

  • Ctrl+Shift+C
  • Manual session

Replay needs earlier preparation

Save Replay only registers while its buffer is active. Enable Replay before playing and allow history to accumulate. It cannot recover an event from before startup.

  • Alt+S
  • Buffer first

Keep the context around a slowdown

Capture a local incident report with available recent readings and process information while the problem is fresh. Review the report to investigate the session, and check its contents before sharing.

  • Ctrl+Shift+R
  • Local performance context

Capture and incident shortcuts can remain registered with this game's overlay disabled. They still require the running game, supported build and available capability. Hiding widgets does not stop an ongoing capture. Follow the complete clipping setup to verify audio, buffer state and the saved result.

Test the failed condition

When the shortcut does not do what you expect

Shortcut symptom and next check
SymptomNext useful check
Default key does nothingInspect the running game's displayed binding. It may be changed or Not assigned; confirm the game is active.
Changes work in another gameSelect and edit this game's profile. New games defaults do not rewrite existing profiles.
Save Replay key does nothingEnable Replay, wait for startup and build history. Then test the saved output.
Overlay keys fail but capture worksCheck this game's overlay enablement, support and visible status. Capture uses a separate registration gate.
Widget appears but cannot be clickedCheck widget locking and cursor availability; request Show widget cursor only when needed.
Another app or game action runsCheck that owner's bindings. Select an unused combination; SysCubes cannot detect every external conflict.
A previous action stopped working after rebindingTaking another action's key leaves it Not assigned. Give the displaced action a new combination.

Change one condition, repeat the action and confirm the result. If it still fails, collect the game, app and Overwolf versions, selected profile, displayed shortcut and visible status. Those details make the next support check specific to your setup.

Your questions, answered

Game shortcut support FAQ

What are the default SysCubes game overlay shortcuts?

The current SysCubes defaults are Alt+O to show or hide widgets, Ctrl+Shift+M to control widgets, Alt+D for the in-game dashboard, Alt+P for a screenshot, Ctrl+Shift+C to start or stop recording, Alt+S to save Replay and Ctrl+Shift+R for an incident report. These are per-game shortcuts in the supported Overwolf build. Check the running game's saved profile; Save Replay only registers while Replay is active.

Are SysCubes shortcuts global Windows hotkeys?

The shortcuts in this reference are registered for the game's profile through Overwolf, rather than as global Windows desktop commands. Overlay actions need that game's overlay enabled. Capture and incident shortcuts can remain registered when its overlay is off, subject to the installed build and available game capabilities. Check the active game's saved bindings.

Why does Alt+S do nothing before I enable Replay?

Save Replay is deliberately left unregistered until Replay is running. Enable Replay before the moment you want to capture, wait for it to start and allow history to accumulate. The shortcut cannot retrieve gameplay from before the buffer started. Your profile may also use a different key or have Save Replay cleared.

Does changing New games update my existing game profiles?

No. New games sets the starting shortcuts for future game profiles. Existing profiles keep their saved bindings. Select the game you want to change and edit its own shortcuts. Clearing a shortcut leaves that action Not assigned; it does not automatically restore the default.

How do I return input to the game after showing the widget cursor?

Press Escape to leave widget interaction and return input to the game. An open dialog or an active drag can consume Escape first, so close or finish that interaction, then press Escape again if needed. Show widget cursor is intended for games that hide the pointer; games with a usable cursor can allow direct widget interaction.

Can I bind Escape, the Windows key or a plain letter?

Escape is reserved for returning to the game, and Windows-key combinations are refused. Use Ctrl, Alt or Shift with an accepted key, or a standalone function key. Bare letters and numbers are refused. Reserved combinations such as Alt+Tab and Ctrl+Alt+Delete cannot be assigned. Test for conflicts with the game's own controls and other apps.

Does hiding the overlay stop my recording or replay buffer?

No. Showing or hiding widgets controls visibility, not capture. A running recording or Replay can continue with widgets hidden. Use the recording control to finish a manual recording, or the Replay control to stop its buffer. Manual recording and Replay cannot run together; check their state before relying on a capture shortcut.

Your PC. In your hands.

Make useful controls part of your play routine.

Start with a few comfortable SysCubes shortcuts, test them in your game and add more as you need them. Explore capture and current Windows release options.

Download SysCubes for Windows

Your workspace starts
on Windows

Bring SysCubes widgets and controls to your Windows PC. SysCubes for Windows is available to download via Overwolf. Copy this page to plan your setup on your computer.

Free • No credit card or account needed • Instant 1-minute setup • Windows 10/11